|
|
25 Men's GRYB by Jeff WoodThis game is fashioned after the ancient game Nine Men's Morris. It was devised during the GRYB Game Invention Workshop at GEN CON So Cal in December of 2003. First tested with 16 men each, it was expanded to 25 men each to lengthen the game. To StartSet up the GRYB game boardanna. This game uses no dice. Each of two players should choose 25 of one color men (tokens), each color distinguishable from the other. To PlayThis game has two phases. In the first phase, men are introduced onto the game board. In the second phase, after all the 50 men have been initially played, players move men on the game board. The ObjectThe object of the game is to reduce your opponents number of men to three or fewer by forming GRYBs with your own men, and removing his men for each GRYB you form. Forming a GRYB is accomplished by covering all four nodes of any one quadrangle with your men. Different level GRYBs result in different numbers of your opponents men removed. A top level GRYB is worth 1 opponent's man removed, next level - 2 men, the third level down - 3 men, and the bottom level is worth 4 opponent's men removed. You also get to choose which of your opponent's men to remove and the removed tokens remain out of play for the duration of the game. Phase OneDecide who starts and alternate turns, each player putting an un-played man onto any one unoccupied node per turn. As a player gets a GRYB, men are removed as explained above. In this phase, no men are moved once they have been placed unless to be completely removed resulting from an opponent's GRYB. Once all 50 men have been introduced into play, the first phase ends and you begin phase two. Phase TwoPlayers continue alternating turns. Each turn a player must move a token in one of four ways: sideways, up a level, down a level, and by side-stepping a dimension (moves are explained in detail later). A player must move on a turn, and as a player makes a GRYB, he may remove his opponent's men as in the first phase. Moves
Moves can only be to an unoccupied node.
|
|
Copyright © 2000-2007 JDB Games. Time Vectors, GRYB, Flip Strip, Crystal Draughts, Vertical Game System, and the jdb logo are registered or claimed trademarks of JDB Games. All other trademarks are the property of their respective owners. |